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BPM Delay Time Calculator

Calculate delay times in milliseconds for any BPM. Straight, dotted, and triplet values for every note length, plus Hz for LFO and chorus sync.

Range 20 to 999 BPM. Slider covers 20 to 300 BPM, the everyday musical range.

Time signature

Time signature changes the bar length only. Note values are measured against the quarter-note beat, which is the same in every common time.

Quick tempos

Tempo

120 BPM

One beat (quarter)

500.0 ms

Beat frequency

2.000 Hz

One bar (4/4)

2.00 s

Delay-time table

Set delay, reverb pre-delay, LFO rate, or compressor release to any of these values to sync the effect to the tempo. Tap a copy button to grab a single value.

NoteStraightDotted (x1.5)Triplet (x2/3)
Whole note
1/1
2.00 s
0.5000 Hz
3.00 s
0.3333 Hz
1.33 s
0.7500 Hz
Half note
1/2
1.00 s
1.000 Hz
1.50 s
0.6667 Hz
666.7 ms
1.500 Hz
Quarter note
1/4
500.0 ms
2.000 Hz
750.0 ms
1.333 Hz
333.3 ms
3.000 Hz
Eighth note
1/8
250.0 ms
4.000 Hz
375.0 ms
2.667 Hz
166.7 ms
6.000 Hz
Sixteenth note
1/16
125.0 ms
8.000 Hz
187.5 ms
5.333 Hz
83.33 ms
12.00 Hz
Thirty-second note
1/32
62.50 ms
16.00 Hz
93.75 ms
10.67 Hz
41.67 ms
24.00 Hz
Sixty-fourth note
1/64
31.25 ms
32.00 Hz
46.88 ms
21.33 Hz
20.83 ms
48.00 Hz

Each cell shows the duration in milliseconds and the corresponding frequency in hertz for LFO sync. The copy button grabs the millisecond value to three decimal places.

Delay and echo

Set the delay time of a tempo-synced effect to one of these values to lock the repeats into the groove.

  • Slap-back vocal

    Straight 1/16

    125.0 ms
    8.000 Hz

    Short rhythmic echo behind vocals or rap ad-libs.

  • Dotted eighth (U2 / The Edge)

    Dotted 1/8

    375.0 ms
    2.667 Hz

    Classic guitar delay that fills the space between quarter notes.

  • Quarter note

    Straight 1/4

    500.0 ms
    2.000 Hz

    Long pad and vocal throws that follow the kick pulse.

  • Triplet eighth

    Triplet 1/8

    166.7 ms
    6.000 Hz

    Shuffles a 4/4 part into a half-time triplet feel.

Reverb pre-delay

Match reverb pre-delay to one of these short note values so the tail lands cleanly between transients.

  • Short pre-delay

    Straight 1/32

    62.50 ms
    16.00 Hz

    Tight room or plate behind percussive elements.

  • Medium pre-delay

    Straight 1/16

    125.0 ms
    8.000 Hz

    Lead vocal in dense mixes; tail blooms after sibilant.

  • Long pre-delay

    Straight 1/8

    250.0 ms
    4.000 Hz

    Cinematic hall and ambient pad textures.

LFO and chorus rate

Auto-pan, tremolo, chorus, and flanger sound musical when their LFO rate matches one of these frequencies.

  • Slow auto-pan

    One full sweep per bar of 4/4.

    --

    One full sweep per bar of 4/4.

  • Medium tremolo

    Straight 1/4

    500.0 ms
    2.000 Hz

    Pulsing with the beat.

  • Fast chorus

    Triplet 1/8

    166.7 ms
    6.000 Hz

    Adds movement without sounding like a vibrato.

Sidechain compression release

Pump effects (kick-ducks-bass, ducked pads) breathe in time when the compressor release matches a short note value.

  • Pumping pad

    Straight 1/8

    250.0 ms
    4.000 Hz

    Pad recovers between kicks for a wide breathing motion.

  • Tight bass duck

    Straight 1/16

    125.0 ms
    8.000 Hz

    Bass returns quickly so groove stays clear.

How the math works

One quarter-note in milliseconds is 60000 divided by the tempo. At 120 BPM that is 500 ms; at 174 BPM that is roughly 344.83 ms.

quarter_ms = 60000 / bpm

Any other note value is a multiple of the quarter. A whole note is four quarters; an eighth note is half a quarter; a sixteenth is a quarter of a quarter. A dotted note adds half its value, so the multiplier is 1.5. A triplet fits three notes in the space of two, so the multiplier is 2/3.

note_ms = quarter_ms * beats
dotted = note_ms * 1.5
triplet = note_ms * (2 / 3)
note_hz = 1000 / note_ms

Frequency in hertz is useful when a chorus, flanger, tremolo, or auto-pan plugin asks for an LFO rate in Hz instead of a note value. A 1/4 note at 120 BPM is 500 ms, which is exactly 2 Hz.

How to use

  1. Type a tempo in the BPM field, or pick a quick preset (60, 80, 90, 100, 120, 128, 140, 150, or 174 BPM). The +/-1 buttons and the slider let you nudge or scrub the tempo.
  2. Pick a time signature (4/4 by default) to set the length of one bar. Note values are measured against the quarter-note beat and stay the same across common time signatures.
  3. Read the four headline figures: tempo, the duration of one quarter-note beat, the beat frequency in Hz, and the length of one bar.
  4. Use the delay-time table for the exact millisecond and hertz value of every note length, with straight, dotted, and triplet variants side by side.
  5. Tap the Copy button next to any cell to grab that single millisecond value, ready to paste into a delay, reverb, or LFO field.
  6. Scroll to the effect cards for ready-made picks for delay and echo, reverb pre-delay, LFO and chorus rate, and sidechain compression release.
  7. Click Copy summary to grab a CSV of every note value at the current tempo, plus the tempo, quarter-note duration, and bar length, in one block.

About this tool

BPM Delay Time Calculator turns a tempo in beats per minute into the exact delay and effect times every music producer reaches for. Type any tempo from 20 to 999 BPM (or pick a quick preset like 90, 120, 128, 140, or 174) and the tool returns the duration of one beat, the beat frequency in Hz, and the duration of a full bar in the time signature of your choice (4/4, 3/4, 2/4, 6/8, 9/8, 12/8, 5/4, and 7/8). The headline table covers every common note length from whole through sixty-fourth and shows each value in three variants: straight, dotted (the value times 1.5), and triplet (the value times two thirds). Every cell shows both the time in milliseconds and the matching frequency in hertz, and a copy button next to each value grabs the millisecond figure to three decimal places ready to paste into a delay plugin, a reverb pre-delay field, or an LFO rate input. The math is the standard formula every DAW uses internally: quarter_ms equals 60000 divided by BPM; any other note value is the quarter scaled by its length in beats; dotted notes multiply by 1.5; triplet notes multiply by 2/3; and the frequency in Hz is 1000 divided by the note duration in ms. Below the table, four effect-specific cards translate the raw numbers into practical settings: delay and echo recommendations cover slap-back vocals, the classic dotted-eighth guitar delay popularised by U2 and The Edge, quarter-note throws for pads and ad-libs, and triplet eighths that shuffle a 4/4 part; reverb pre-delay picks short, medium, and long values that keep the tail clean behind percussive, lead vocal, and ambient material; LFO and chorus rate picks slow auto-pan, medium tremolo, and fast chorus rates that lock to the groove; sidechain compression release picks short eighth-note pumping pads and tight sixteenth-note bass ducks. Useful in every modern DAW (Ableton Live, Logic Pro, FL Studio, Pro Tools, Reaper, Bitwig Studio, Studio One, Cubase, Reason, GarageBand) and every delay or reverb plugin that takes a value in milliseconds instead of a note division. Built for producers writing house, techno, hip hop, pop, trap, drum and bass, ambient, indie, rock, country, and lo-fi, for guitarists dialling pedal delay times, for mixing engineers setting parallel delay on lead vocals, for podcast and video editors syncing music beds, and for music theory students learning how note values translate to time at any tempo. Everything runs locally in your browser; the tempo you type, the time signature you pick, and every derived value stay on your device. No signup, no upload, no account.

Free to use. Works in your browser. No signup, no login.

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