Calculator Tools
Mouse Sensitivity Converter
Convert mouse sensitivity between games like Valorant, CS2, Apex, and Overwatch. Get the matching sensitivity, eDPI, and cm/360. No signup.
Convert from
Convert to
Matching sensitivity
Keeping the same DPI in both games means the converted sensitivity gives you an identical cm/360. Uncheck to convert across two different mouse DPI settings.
Valorant
0.400sens
- Mouse DPI
- 800
- eDPI
- 320
- cm/360
- 40.82 cm
- inches/360
- 16.07 in
- Counts/360
- 12,857
Counter-Strike 2
1.273sens
- Mouse DPI
- 800
- eDPI
- 1,018.18
- cm/360
- 40.82 cm
- inches/360
- 16.07 in
- Counts/360
- 12,857
Source engine base (0.022)
Set Counter-Strike 2 in-game sensitivity to 1.273 at 800 DPI to match your Valorant aim. Both settings turn 360 degrees over 40.82 cm of mouse movement.
What the numbers mean
eDPI (effective DPI)
In-game sensitivity multiplied by mouse DPI. It lets you compare two players' true aim speed even when they use different DPI. eDPI = sensitivity x DPI.
cm/360
The physical distance your mouse travels to spin the camera a full 360 degrees. Lower cm/360 means a faster, twitchier feel; higher means more arm aim and precision.
Counts per 360
How many mouse counts (raw steps reported by the sensor) it takes to turn all the way around. This is the DPI-independent number the conversion holds constant.
Why DPI matters
The same in-game sensitivity feels twice as fast at 1600 DPI as at 800 DPI. Matching cm/360 (not just the sensitivity slider) is what keeps your muscle memory.
How the conversion works
counts/360 = 360 / (yaw × sensitivity)
cm/360 = counts/360 / DPI × 2.54
new sensitivity = old sensitivity × (yaw_old / yaw_new) × (DPI_old / DPI_new)
- yaw is the degrees the camera turns per mouse count at in-game sensitivity 1.0. Source engine games (CS2, CS:GO, Apex, Titanfall 2) share a yaw of 0.022, so they convert between each other exactly.
- FOV-dependent games: Rainbow Six Siege and a few others change effective sensitivity with field of view. The value here uses each game's default FOV; if you run a custom FOV your real feel may differ slightly.
- Scoped / ADS aim often uses a separate multiplier inside each game. This tool converts hip (standing) sensitivity, which is what most players match first.
- Local only: nothing you type is uploaded. Every value is computed in your browser, and the yaw constants are documented community figures, not a live database.
How to use
- Under Convert from, pick the game you currently play and type your in-game sensitivity. Use the Use default link if you are not sure of a starting value.
- Enter your mouse DPI, or tap a preset like 400, 800, 1600, or 3200. eDPI and cm/360 for your current setup appear in the result below.
- Under Convert to, choose the game you are switching to. The matching sensitivity to set appears instantly with a Copy button.
- Leave Same as source checked to keep your DPI identical in both games, or uncheck it to enter a different target DPI and convert across both.
- Read the result columns to compare eDPI, cm/360, inches per 360, and counts per 360 for each game side by side.
- Use Swap games to convert in the other direction, or Copy summary to save both setups. Everything stays in your browser.
About this tool
Mouse Sensitivity Converter keeps your aim consistent when you move between first-person games by working out the in-game sensitivity that reproduces the exact same physical hand movement in a new title. Every shooter multiplies the raw counts from your mouse by its own internal factor, so the sensitivity number that turns the camera at a given speed in Valorant is not the same number that does it in Counter-Strike 2, Apex Legends, Overwatch 2, Fortnite, or Call of Duty. Matching the slider value alone does not work; what you actually want to keep constant is cm/360, the real-world distance your mouse travels to spin a full 360 degrees, because that is what your muscle memory is trained on. This tool does that conversion. You choose the game you currently play, type your in-game sensitivity and your mouse DPI, choose the game you are switching to, and it returns the matching sensitivity to set, rounded to the precision that game's slider accepts. It also reports the numbers players use to compare and tune aim: eDPI, which is sensitivity multiplied by DPI and lets you compare two setups fairly even when their DPI differs; cm/360 and inches per 360, the physical turn distance; and counts per 360, the DPI-independent figure the conversion holds fixed. By default it assumes you keep the same mouse DPI in both games, which is the common case, but you can uncheck that and convert across two different DPI settings, which is handy if you are also changing your DPI at the same time. The conversion is engine-independent: it computes counts per 360 from each game's yaw, the degrees the camera turns per mouse count at sensitivity 1.0, then solves for the target sensitivity that yields the same physical turn. Games built on the Source engine family, including CS2, CS:GO, Apex Legends, and Titanfall 2, share a yaw of 0.022, so they convert between each other exactly; Valorant, Overwatch 2, Fortnite, and others use their own scales, which the tool encodes from documented community figures rather than a live server. A few games such as Rainbow Six Siege tie effective sensitivity to field of view, so the values here use each game's default FOV and may feel slightly different under a custom FOV, and aim-down-sights or scoped sensitivity is usually a separate multiplier inside each game, so this converts your hip or standing sensitivity, which is what most players match first. A swap button flips the source and target so you can convert back the other way, preset buttons fill in the popular 400, 800, 1600, and 3200 DPI values, and a copy button grabs either the single converted sensitivity or a full summary of both setups. Useful for players switching main games, anyone building a new aim from a pro player's settings, and people who simply want to know their eDPI and cm/360. Nothing you type is uploaded; all of the math runs in your browser.
Free to use. Works in your browser. No signup, no login.
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